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Hi, I'm using URP and I need to draw a selected array of meshes and use their depth in Visual Effects Graph, and do it properly, to avoid...
Thx for the answers, Unfortunately, my goal is to make the effects work in URP and HDRP, and there are no replacement shaders in there. So...
Hi, I'm using a command buffer to render some meshes with a custom material (Fake Depth, just set it to unlit distance to the Camera plane). I'm...
Hi, I want to make a Local Depth-based effects. Imagine something like a mini rocket barrage using a Spot Light Depth Buffer (The one used for...
The question is in the title. Shouldn't it be the other way around? Transparent particles will generate a lot of overdrawing, while opaque...
Hi, As far as I know, VFX Graph Instantiation is turned off if there are GPU Events present in the Graph. But how in this case made "Spawn On...
Hi, I want to create some effects based on screen normals. The primary approach is to get these normals from Depth, which are vertex normals so...
Hi, I want to understand how Shadow Maps work precisely, I know they render the scene from the points of each light and output the Depth Map,...
Ok, we are getting somewhere, here is the setup that works and creates true billboards, for any FOV. But there is something weird is going on. My...
Hi, The main question in the title of this thread is how to make a proper particle billboard transform using Shader Graph. I've found some...
Hi, Is SDF Baked also bakes the direction to the closest point of the Mesh? When using the Sample SDF node, there is a Direction output, so I...
Hi, I can't quite understand one thing. How to find an inverse transformation matrix in Shader Graph without solving the equation? So in my...
Hi, Just wanted to ask what are the differences between these two approaches. Because I can see only one, CRT works on all mobiles, but...
Hi, How can I draw hidden/culled objects from Camera view to a RenderTexture. I tried using CustomPass and "CustomPassUtils.DrawRenderers", as...
Hi, I need to do a simple thing, draw selected mesh into a texture, but don't draw it on the main camera. So I used my old setups from Built-in...
What refraction model is used in Master Node (Built-in)? And how it can be recreated using nodes, so I can understand how it works. [ATTACH]
Hi, What is the main purpose of the Sampler State Node, to reduce the number of samplers and optimize the shader, right? So, I should use it as...
Hi, How can I access SSAO texture from Volume Post Processing in a shader? Or is it not available and I need to use something like a custom...
Hi, I'm changing the character rotation parameter on its control script parameter inside the OnStateUpdate function (different script for...
Hi, Look like particles ID generated very weirdly when using GPU events. The number goes not from 0, but from some other value (like 30000 or...