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https://docs.unity3d.com/ScriptReference/Quaternion.SlerpUnclamped.html 13 years late, but DuckDuckGo landed me here. Posting for future searchers.
I'm experiencing this too, between these two objects: - Camera: RigidBody2D (kinematic), CircleCollider2D. - Zone: BoxCollider2D (trigger...
This was the method I used for a while - but when you duplicate a scriptable object, it also duplicates the ID. Other than that, this method is...
I think I found an even better solution, by using a custom attribute that fetches the GUID from the meta-file every time the ScriptableObject...
Nice, this was the reason why I was experiencing this. Thanks!
text = $"{someFloat:#0.00}"; Intellisense gave me this suggestion when using interpolated strings (aka using the $-sign). Super neat!
[IMG] This character has tons of animations, and I need to go into each individual animation to add animation keys that hooks up to audio events...
Is there a way to bypass the "probability to play"-functionality when playing a sound group? As in guaranteeing that it will play a variation?
Cool, thanks!
Is there a quick way to convert a "Master Audio Group" into a "Dynamic Sound Group"?
Someone messaged me to ask how this works, so I'll just share the solution I ended up with here. It's fairly straightforward to use. Should be...
I'm having some trouble where some of my particles are always renderered behind the decals. Does anyone know what might cause this? I've tried a...
I was able to solve this by looping through all the AnimationStates of the animation, and checking the weight of each specific animation using...
I'm working on a project where I've been hired to add audio and some particle effects. To add particle effects to animations, I've added a few...
A while after posting this, I realized I was using a non-standard setup where I was using two text objects inside the input field. Reverting back...
I'm getting this error when changing the "Overflow" to anything other than "Overflow", in the text inside an input field. Seems to have something...
Here's a waveform display of an audio file. I generate this using GetAssetPreview, and it's working well. However, the resulting texture looks low...
Ah, it was there all along. This does the trick: https://docs.unity3d.com/ScriptReference/AssetPreview.GetAssetPreview.html
I've made a custom inspector for a dynamic music component, and I'm currently generating my own waveform texture and displaying it in the...
I've got a custom inspector with some fields that take audio files, and I often need to replace these audio files while I'm testing. I do this...