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We're operating a game in open beta which makes use of dedicated headless servers on Ubuntu 16.04 hosts. We have a C++ application which manages...
This not an issue in 2017.4.0f1. Apparently it was fixed in 2017.3.1p1, which is why we never saw it on the other platforms.
We've set up a custom splash screen with a background image for our iOS and Android game. It works fine in editor, and when building from the...
I created a bug report with my test project attached, I hope that helps. I also loaded it in 2018.1.0b8 and observed that while the element...
Any news on this? I've created a test project that demonstrates the issue, if that would help. I would upload it here but it is 7MB, too large...
It does not appear to affect editor UI, only UI elements in the game scene. It will also affect a player built by that editor, but not Linux...
2017.3.1f1 on Linux has an issue where some of our UI elements are scrambled on screen. They all appear to be present, but either their anchor...
Is there a more appropriate forum to post this in? I realize this subforum may be specific to some new AssetBundle tools being developed, so if...
Really, nothing? Is every single Unity project that interacts with HTTPS servers with built in functionality just hopelessly insecure against...
We have some SQLite databases we use to hold game data, and I am attempting to add them to their own AssetBundles. I get the following warning...
We are using the WWW class to interface with our backend web API, and we recently had a situation in our development environment where our TLS...
Hmm, I'm using 5.5.2f1, which mentions having "Fixes for multiprocess (ETC) texture import", but I am still having the issue. Did you mean 5.6.0b10?
Most recently I tried it with Unity 5.5.2xf1Linux, installed on Ubuntu 16.04 via deb package.
I'm trying to make an Android build on Linux. If I try to make the build through the command line (using BuildPipeline), it doesn't give an...
Symlinking in node appears to have done the trick for now. Thanks!
I am getting a repeated Win32Exception when I try to enable the local cache server. It appears to be looking for a missing nodejs directory in...
Strange, my crash apparently no longer occurs in builds from 5.5.0xp1. We're also building for Linux x86_64.
I've been using the Linux Editor 5.5.0xp1 release for a week or so now, and I've noticed that occasionally there will be a compile error that does...
I am still experiencing this with players made from Unity 5.4.3xf1. Would it still be beneficial to test with the build above?
Can anyone report if 5.5.0f3 fixes the assetdatabase corruption issue that requires a "Reimport All" to be done on every load of the editor to...