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Oh, it turns out SphereCast does not create a single sphere, but expands it into a capsule using maxDistance! It changes everything! I was...
It would be nice to get at least some development. Apparently, the last update was on April 9, 2020 and only concerned support for new versions of...
Damn, my posts for some reason require approval from the moderator, I hope I don't have to wait 2 days for confirmation. Deleted the previous...
Have a terrain made up of many tiles. Try to reduce the resolution of the splatmaps as much as possible. So that even if the edit zone falls on...
The documentation says that: "The capsule is defined by the two spheres with radius around point1 and point2, which form the two ends of the...
This:
I tried to make weighting for IK. In the FastIKFabric.cs i added Vector3.Lerp in the SetPositionRootSpace function and Quaternion.Lerp in the...
Faced this problem in 2020.3.3f1. HasExitTime does not work if the animation speed is set to -1 at runtime. Is there a solution? Is the error...
How do you edit the clip? I enter debug mode but all fields are locked! [ATTACH]
It seems to me that the eyelid closure was done with blendshape, not with a shader.
It depends on what you want to do. If we talk about programming, then I think you can do this using even one finger. 90% of programming time is...
It is enough to take any TPS asset, attach the camera to the head and the true FPS is almost ready. Of course, a lot more polish will be needed,...
Too bad it got removed from the store. The system looks like a near-perfect starting point for developing game. I like the grabbing system,...
No, I thought it was not rational to spend so much time digging into poorly documented functions. I use SetHeight and SetAlphamaps as before.
I am using 2020.3.3f1 (LTS) and no have problem. I have 256 terrains on stage at the same time and it takes about 1-2 ms per frame to process...
Editing performance is highly dependent on the size of the heightmap. So try decreasing the terrain resolution and using a few tiles of terrain. I...
Hello! I'm using custom splatmaps and can't figure out why layers from the second splatmap don't work. There are 8 layers on the terrain. In the...
There are some problems when there are many terrain tiles. It was worse Unity 2020.1, then they fixed the terrain systems, but not completely. In...
Good day! Are there any reasons why, when using custom splatmaps, MicroSplat adds Terrain Layers to the terrain? I tried to delete them manually,...
It's funny that there is WebCamTexture.GetPixels32 that can take your array to fill, thus not generating garbage. But for Texture2D.GetPixels32...