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Hey reuno, so I ran into another small issue with the grid movement (sorry). I've got the collision working great now, but I found a small quirk...
I think I fixed it by switching the layer of the wall tilemap to "Obstacles", mistake on my part, sorry about that.
Yeah that's fair, I was thinking more about like the work that would go into making it rather than CPU power. I'm trying to build a sort of...
Well ok, but the level in the demo just has a bunch of box colliders, which I don't think would be very efficient for a grid-based game. I'll try...
Hey reuno, loving the update so far. I was the guy asking about the grid functionality a few pages back... I'm still having similar issues with...
I can definitely do that. Follow-up question: When the update is out, will I be able to update the assets in my existing project? I've never...
Hey, I recently bought this asset to get a headstart on my game and learn about good practice in Unity. Everything is great so far (love the...