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I'm using 2020.3.9f1. And though I thought I fixed everything the character still stick to the ground sometimes. At those time I usually manage...
Why is there a difference between this: var mask; mask = LayerMask.GetMask("myLayer"); Debug.Log(mask.value) and this: var mask; mask =...
I was about to write a question about adding scripts and input system to my own model causing it to move super slow. However, I managed to locate...
Thank you! I had an inkling that charactercontroller had something to do with it. I'll definitely check out cinemachine. This was just for...
Yes. Tried that one, as you can see in my code. Holding down the mouse button causes the character to spin out of control. I need it to stop at...
I'm trying to make a MMORPG-like camera control. However I have become stuck with trying to get the character to rotate to the point that it's...
Apparently you need a collider...
Still standing still. Unfortunately.
I'm trying to make a space ship thruster by using AddForce when clicking somewhere in space. However the ship object refuses to move. I'll provide...
Hmm, I just noticed that I put the Network Send Rate in the wrong direction. For some reason I thought less is better. It is not. :P
I've managed to fix the rotation now. Not entirely sure what I did, but one thing was in the player object I changed the Transform sync mode in...
I don't have such code. From the tutorial I thought that running (!isLocalPlayer) would be enough to interpret between client and server. I'm...
I'm trying to implement this tutorial https://unity3d.com/learn/tutorials/topics/multiplayer-networking on a simple 2D shooter I threw togheter....
Ok I finally solved it. Apparently both objects require a Collider component, which I don't recall reading or hearing anything about. I thought...
Not sure how the layer collision matrix should look like but they are all checked. MovePosition only changed the object position instantly. What I...
I tried using AddForce, however it gives the object an acceleration, unless there is a way of go around that, but it didn't trigger anyways....
I've been trying to find a solution to this but for some reason it refuses to work. I have two objects, one moving toward the other. The moving...
Thanks mate! That worked great!
I'm trying to change the side (sprite) of a dice whenever I'm randomizing a new number. using UnityEngine; using System.Collections; public...