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Thanks for your response Fly81, Yeah that is what I had in mind to add a 3d option to those dropdowns but I was afraid it was going to be a hack....
Hi, I am wondering, could I insert my own custom pivot rotation and pivot position modes into the tool handle position and tool handle rotation...
I'm struggling with this as well. Currently I'm trying to control a car using Input Actions and the Quest 2 controllers. I have it setup to...
Thanks, will do!
Hi dev's, I really love ShaderGraph but one thing I really miss is the ability to use for-loops. I thought about using custom function nodes for...
I'm having this problem too with 2019.3.5f1 on MacOS. When I remove the URP Asset from the pipeline settings all the preview images work after I...
I have been looking for way too long before I found this information..Why isn't this in the documentation?? Only thing mentioned everywhere is the...
I found this example on GitHub, maybe it's useful to you: https://github.com/Tannz0rz/FABRIK I'm looking for a way to implement head position IK...
I'm using a MBP 2018 i9 32GB + Vega 56 eGPU + OG Vive and I'm experiencing so many bugs with the whole steamVR macOS beta, openVR and Unity...
I would like to know this as well.
Hi, I had no problems with this before but I came back to testing VR functionality after a period of developing without testing inside of the...
Might be that you're using 'Metal Editor Support'. In my case i solved it by adding the keyword 'metal' to the '#pragma only_renderers' on lines...
You have to enable 'Opaque texture' in your LWRP Asset settings. [ATTACH]...
Apperantly, atm the alpha clip threshold only works when a property node is inserted
Found a solution for the tree Hierarchy stats not displaying: [ATTACH] [ATTACH] Inside TreeEditor.cs, line 2552, instead of this:...
On 29 dec I reported a bug with the built in Tree Editor that I may have found solutions for. Also see video's in the end. When a tree...