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Oh, good to know—thanks for clarifying!
Subnautica was developed on a custom source version of Unity 5, so, yes, they have "rewritten the core of the engine" as well. Not to say there...
This ironSource? https://twitter.com/sh4na/status/1547220950403391493
I'm getting this as well.
I've been encountering this as well on 2021.3.5, though I think I'm only getting it when I use FSR (DLSS disabled) and am forcing a specific...
The issue was recently updated to "Fixed", but it doesn't specify what versions and there have been no releases since it was updated....
Yep, I have used it a lot. It is local volumetric fog's basic functionality, so it's hard to think of a specific example. Are you sure that you...
This is what local volumetric fog does.
Hey, thanks for the detailed reply. That makes perfect sense, and is plenty to get me started on my own implementation. Having a GUI for...
Hey, I have a question a little like @Jakub_Machowski 's above, but different enough that I want to be sure about how I should approach this. I'm...
It's good now, thank you!
Thanks for this. Regenerating all previews with color format on R11G11B10 didn't work, but switching it to R16B16G16A16 did. Switching back to...
Not exactly, unfortunately. Definitely a version prior to 2.0—1.3, I think?
I haven't recently changed Unity or HDRP versions; I'm on HDRP 12.1.6 right now. I also just realized that this is not uniform across all icons—a...
Since the most recent update, the image preview in my Smart Library view has been dark to the point that I'm not able to distinguish different...
I'd check out https://github.com/alelievr/HDRP-UI-Camera-Stacking
Yeah, I've been getting the flashing even when I lock blending contribution to 0 from the render request frame through to when the rerender is...
Hey—I'm trying to render the color buffer from an inactive camera to a RenderTexture, and am having a bit of trouble getting it to work. I'm able...
That hasn't been my experience, I'm able to reproduce this no matter what the update frequency is (using the ReflectionProbeUpdater that seb posted).