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The issue this thread concerns is a rigging one. If a joint has an abnormal degree of rotation (specifically 360) it can cause this issue. I...
look for abnormal rotations caused by the character's rig such as 360 rotation on a joint
Bump
I drew up a prototype for this and wanted to share it before I modify it for my server code. Right now this works fine in single player. Any...
Yep same here. There is literally nothing left to try. Doesn't matter what file format for the record, importing the maya file directly results in...
I'm not sure what I've done but it's working properly for now, I'll definitely send that PM if it acts up again.
cInput.Clear() is resetting my inputs to None I feel like maybe I've missed an integral step somewhere.. Going through the demo but I'm not...
EDIT: Calling ResetInputs() in start or awake is what causes them to default to "NONE". For some reason when I first set this up I tried that as a...
So cInput.Init() in Awake, the rest of the code in Start, and then also ResetInputs() in Start? Same thing, makes no difference.
Can anyone help with a problem? I setup all the keys, put it on a gameobject that's persistent (gamecontroller) and it should work. But none of...
I might have to re-write some of the stuff that uLobby/uGameDB uses by default; meaning the account system. It has: Username, Password, Email.....
Hey Kule, Thanks for the information - I'll definitely keep that in mind - but - Accounts currently are restricted to ten characters, and that...
Hi, I never found a solution and still desperately need one.
Not sure. Currently I'm having trouble with the fact that I can't use C# for the MapReduce and I don't know JS. I just posted a question on...
Ah I see! For now it'll have to do. I edited this post because it was about generating IDs, but it turns out uLobby generates the ID for you.
Hi there, I'm using uGameDB (part of the unitypark suite with ulink/uzone/ulobby). Isn't that essentially what I was worried about doing? Because...
Hi there, I've spent the past week or so developing a server and have learned so much and got farther than I could have hoped for (this is my...
Cheers. For the time being, after I'm done with my prototype AI script I'll go with your suggestion and see what comes out of it. Still interested...
Thanks for the suggestion! I didn't consider what possibilities I could use with identical skeletons, perhaps it might be less intensive to just...
I doubt he even considered the position of messageInfo or he could of mentioned it specifically. He's been posting irrelevant or...