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Thanks for the info. With regards to the "new video passthrough AR capabilities", do you mean this...
Hello, cross posting from https://forums.oculusvr.com/t5/Quest-Development/Disable-guardian-in-passthrough-mode/m-p/965915#M4688 as there is not...
If you are looking to get into games and creative software or if you are already there and fancy a change, we would be thrilled to hear from you....
Job description We are looking for someone we can train to manage the art side of our projects. Higher skill levels will be given...
Here is a post with the question being asked but unanswered: https://forum.unity.com/threads/how-to-bind-list-to-listview.951522/ Thought i would...
I added AWS DLL's to my Assets/Plugins folder. Occasionally a folder gets created in the root Packages folder. I am not sure what i am doing to...
Hello, Did you find a solution to this?
I can create groups in an editor script with something like the below: group = settings.CreateGroup(campaignName, false, false, false,...
As per the title, i am looking to change the save location of the bin files and the asset group folders. I am looking to make the git repo...
I just posted a similar question about why my implementation of image tracking that also moves with the rotation does not work....
I have scoured the internet and it seems, image tracking with rotation should be as simple as tracking the position. I use the below code....
I use while (ARSession.state != ARSessionState.SessionInitializing && ARSession.state != ARSessionState.SessionTracking) to force the app to wait...
Thanks for the idea but it does not seem to be the issue. The subsystem is never null, even at the very beggining. (At least in my tests).
I used this Unity example for adding images to a mutable image library:...
When adding images at runtime to a mutable reference library i get this error: The texture format ETC_RGB4 is not supported by the current image...
My previous comments was a build run but the last comment was a test in the editor. However i had "use existing build" selected so it was not...
Tried with a new Unity project, a local folder instead of AWS and ran from the Unity editor with "Use existing build" rather than my Android....
Thanks for your help. Must be something here then. I will strip the project down and see what i can find.