A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi @bgolus, I also need to achieve this result. I was somehow able to write the normals on a render texture (following this tutorial). But I...
Update: In order to handle actions and poses when disabling VR, in the Dispose() method of class SteamVR, I added two lines:...
I can't make it work with newest SteamVR 2.0.1! It keeps calling update functions on poses and actions even after disabling VR. Anyone who...
Hello, as the title says, I'm trying to enable/disable VR between different applications, and I need to do it as many times as I want. Using...
I'm glad it helped. But I don't know if you can activate more than one Action Set at a time: I'm trying to do it right now, and I can see from the...
I believe the simplest way to achieve that result is to use a Vector2 Action, and get the SteamVR_Action_Vector2.GetAxis() value inside some...
Hi, I'm also trying to understand the 2.0.1 activities stuff. What I don't get is: where can I find the controller that is connected to the...
I was experiencing this behaviour too, and I found out that I already had the same application on my mobile, but it was signed with another...
Anyone? I'm running some tests, and apparently the number of dpi is relevant until a certain point. I set a "base level" of text size, let's say...
Hello everybody, I'm writing some code that will run on both iOS and Android smartphones and tablets. I'm having issues understanding how to...
Ok I found out the solution. I'll leave it here just for the sake of completion. I've put all my loading code inside a coroutine, then when I...
Hello everybody. I'm trying to create a UI from script. I want to build a simple structure like this: -> Container (Horizontal Layout Group)...
Hi r3dthrawn, I'm using the same code that you linked (LaserPointerInputModule) in a HTC Vive app. But I'm trying to do something slightly...
OMG, I can't believe I did not check something so obvious. *facepalm* Thank you very much. It fixed it, of course. :D
Hi everyone, I hope I'm not repeating any already-fixed-issue (34 pages are a lot to read :eek:). I'm using Unity 5.6.0f3 and the last (and...
Hi @CloudKid, I'm running some test to "fully" understand what's going on here :) starting a new project from scratch, with only one image...
Apparently, animator.Rebind() did the trick! I didn't know about its existance. I'm using it after my "manual" changes via script, right before...
already tried this one; but when I re-enable the animator the Image still suffers of the same issues (I expect to animate images also later) my...
I can't show some visualization right now, but I'll try to put it down schematically: I have a canvas with a "Start" button. Outside the canvas,...
Actually, if I only change the position of the parent, the child Image will position itself in it's "new" relative position, and it would be ok...