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Hi! We also have this problem... Have you found any solution or the cause of the problem? Thanks!
I found out the solution here: https://docs.unity.cn/Packages/com.unity.purchasing@4.4/manual/UnityIAPiOSMAS.html
Hi. We are also interested in this (retrieve the original purchase date of an app). Please, note that this is not the purchase date of an in-app...
Hi, I can confirm that this still happens with Unity version 2021.3.X using separated materials fixed the issue, but I think that is something...
I think a I have fixed it. You need to update In-App Purchasing package to 4.6.0 Then, you may found an error in the console. you can fix it...
I also have the same problem! have you found a fix? Thanks!
That was it. Thank you!
Hi, On iOS, I want to send local notifications without asking permission to the user. According to Apple this should be possible using...
Hi! Is there a way to know which Sprite Atlas are being used at runtime (in the Editor)? That would help us to clean and re-organize our scenes...
Hi, Using Unity 2019.4.X, Sprite Atlases are causing problems if the sprites are used in a Sprite Mesh. What happens is that all the sprites in...
Well, it's intentional because you decide your own priorities, right? ;) Maybe you can create a project on https://www.indiegogo.com. I will add...
Mid June and still nothing.
I have the same problem, and of course, I don't want to lose my teammates works. What a mess is Unity :(
This was introduced by Apple like 2 years ago, right? Sometimes I don't understand Unity... how can this take so long? Is because they are working...
And how is that going out? ;)
Hi! We are now on April, so... Any news about this feature? I think it's important! Thanks.
Try: try { using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) using (var activity =...
+1
I want my users to be able to pick and audiofile from the device and load it in the app. Problem: iOS Apple app "Voice Memo" saves the audio...
Thanks for your reply. m4a is not listed... I tried other formats (with AudioType as Unknown) and all other formats works fine.