A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I did encounter this unhelpful error in build after trying Unity's version : currently not available on il2cpp Line: -1 I've seen this before...
This should be handled in your modeling package. You'll need to make sure that the normals on tile edges are pointing in the same direction. Try...
It's a bit uncouth of Unity to force their own version of Newtonsoft Json as a dependency. It's pretty easy to keep using your own version...
My heartfelt thanks to you, Lennart :) That worked, I'm getting correct results now. And I think I also understand the reason why it didn't work...
Hello, I have some issues rotating instances created with Graphics.DrawMeshInstancedIndirect. I store per-instance position, scale and rotation...
Hi, reported as Case 957034
The "#ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED" method of declaring StructuredBuffers in a shader doesn't seem to work anymore. Using the...
Great asset, it really seems to provide the best quality/performance ratio. A quick improvement for those wishing to use this in combination with...
Try to switch those trees to alpha blend, not cutout. Cutout can cause worse performance than alpha blend on mobile devices.
Hey, I'm getting this serious artifact whenever I enable shadows. At medium distances, a striped pattern is overlaid on the scene. The stripes...
I see. Well, as long as I'm kinda forced to use forward rendering, I can at least put its capabilities to good use elsewhere. Thanks for a quick...
Is there any way to use the high-quality unity terrain in vertexlit mode? At the moment, when I switch the camera to vertexlit mode, only the...
not sure if this is what you are looking for, but this is a very basic example of blending 2 maps and offsetting them. Shader...
Assuming your model is a skinned mesh, you could have the stumps attached to the model and skinned, but hidden for most of the time. When the...
Has anyone got some advice on how to reduce the amount of rendertextures that are created when stacking several image effects? Many of them just...
Farfarer, could we get a webplayer showing the comparison between normal maps and derivative normal maps? As I understand it, derivative normal...
Just a few features I'd like to see added: 1. Colored cookies - it can be faked currently, but you'll need 3 lights with 3 different cookies....
Found this thread via search, and thought I'd share a solution for others who might stumble upon it. This intersecting objects bug is still...
Some procedural generation, using cellular automata for indirect lighting is cool, but all those pointlights hit the framerate pretty heavily. i...
I've always wanted to implement Stam's method into Unity, but never found time for it, good job! It's funny that this is called a fluid solver,...