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I disabled "Graphics rendering" as per this thread and my build didn't crash. I'm still getting the same error but at least not crashing. I'll try...
Hi, getting a similar error which makes my build crash. Any solution. here's the log, using Unity 2019.2.2f1 WARNING: Shader Unsupported:...
Hi - how would you go about setting up a door with hinges? I tried but since the collider needs to be where the knob is, it ends up not being...
I spent the day recreating some of the devices from the demo scene. I noticed something weird. Maybe it's something I don't understand about the...
I just created a new project, imported the package and ran the demo. It still crashes when I try to grab the button. When I imported the package,...
Hi, everything works great, except one thing. In the demo, if I try to grab the red button, the scene crashes. I can click it if I don't do any...
yes, thank you. Oculus asked me to update the SDK and I clicked yes. my bad.
hi, just downloaded the VR starter kit, I'm on Unity 2018.2.19f1 using Oculus integration 1.31 The demo project doesn't start, just returns a...
it looks like it spawns over itself - using previous spawned objects. is there a way to tell it to only spawn on the terrain ? or certain mesh?...
hi, some of my prototypes are floating in the air above the terrain when I spawn them. They are meshes at 0,0,0 coordinates. Some of them will...
Hi, just started exploring Gaia and Gena. I'm working on a smaller scale terrain and I wanted to know how you would go about adding a road - is...
hi, thanks. That makes sense but I can't get it to work.
Hi, I've been trying to "attach" hand models to Oculus touch. So far I was able to do an idle animation and trigger a "grab" animation when you...
Hi, I'm trying to recreate the gaze pointer tutorial you can find here: https://developer.oculus.com/blog/unitys-ui-system-in-vr/ If I use...
Forgot to mention , using Unity 5.4 beta - Windows.
Did you find out what the issue was? I'm having the same problem. When I view a scene in unity with the oculus headset, it's definitely brighter...