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I recently started working on a single-player shooting game inspired by id Software's early games (Wolfenstein 3D, Quake and Doom). I'm calling...
Hello guys. I've been trying to figure this out for quite some time. I've been trying to remove a gameobject from the scene with Destroy but...
Hello guys. I have imported a rigged and animated model from Blender as a .blend file. When I play the animation in the inspector (using the...
Created some new art for RocketSnail. Retro all the way. [attach]
A simple attempt to create a '2D' game within Unity. You hold the left mouse button to go up. When you are not clicking, the snail will fall....
You don't learn to create scripts by asking people to write scripts for you. But this is what you could do if you want to make a cube 'attack'...
Nobody ever said that electrons lived an easy life. :) In Lux you control an electron going through an obstacle course to light up a light...
V3.0.0 is here. Check it out - a lot of stuff has been added.
Thanks for the feedback. I had a go at messing around with the ambient light, but I really do prefer the ridiculously quirky graphics I have got...
Been working on a game where you deliver pizzas in helicopter. Here is an early screenshot: [IMG]
There is no "first house". Where you are told to go is completely random. In web player V2.0.0, you should be able to get to and from every house.
I understand that the GUI isn't placed as well as one would normally like - it will be fixed in the next update.
Thanks for the feedback mates - I'm working on the collision right now. The web player will be updated soon. What do you mean by the second...
Looks awesome mate - you could make an RPG out of that!
Great! Thanks for the feedback Rob.
Yeah. What happens is: When you land at the right helipad (The one with the arrow above it) you gain 5 experience points. After 2 successful...
Web player V3.0.0 (Latest): http://db.tt/POZqrjdg Features in the latest web player: More buildings added. Better trees and bushes....
Mesh colliders in my scene are causing a massive performance impact(to the point of UNITY hanging for about 45 seconds whenever I try to play my...
I'm going to bump this. I'm still having the same problem.
I've spent a month working on a small game. Over time the amount of assets I've been using has grown. Yesterday I added a high amount of mesh...