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Thanks for your answer. I thought about it, but there is a few things that bother me with this method. My terrain is pretty large (150x150 tiles...
Hey unity peoples ! I’m working a game and I was planning to have 3D animated character moving inside a 2D world. The camera view I chose is «...
@Jamster : I got this bad boy on client side theses day... i'm not sure why : VersionException: Exception of type...
@Jamster during the beta of my game, got a weird problem. I have two DR server: A master (login, chat, matchmaking) and a slave (to run games)....
Oh yeah! Awesome!
Hi Jamster. Todo list look good :) Any estimation for the beta of Darkrift 2 ? I was hoping to see it coming in May or something :P
You are my hero ! I will check this as soon as i can :)
@Jamster Got a technical question. When i send bytes with Darkrift, do you fill a buffer and wait the buffer to have a decent size, let say 512...
Did you plugin correctly loaded ? What do you during "onDistribute" event ?
Hi @Jamster ! Have you an estimation date for the releases of Dark Rift 2 (Alpha, Beta, Release?) Got a running project and a schedule to define...
Totally agree. I plan to use DR2 for a commercial project, 100$ with support is NOTHING. Extra price for premium support for example is something...
@Jamster did you had time to look at my Connection.Close() problem ? Any news about Darkrift 2 beta ?
I guess you can run it with mono under linux. Or there is windows server as well :)
You have a DarkRift Server.zip in you darkrift folder. This is a standalone. It's a program console, you can write Plugins to customize it....
I can probably answer that if i understood correctly your question. 1. Yes you can run a standalone server (console) without unity. 2. You can...
Thank you so much @Jamster ! My bad, didn't read the doc close enough, onServerMessage is exactly what i need. To answer your question: 1. Are...
The issue with Ping() is not every server allow a ping, and as you said, you can't really ping the client. I will look into it, see if there is...
So, after some tests... Connection.Close() really doesn't work from server... And even weirder... The server fire the event "playerdisconnected"...
Still investigate about connection.Close().... However there is a way to pass a message (string) to explain the reason of the disconnection...
@Jamster thank for your answer, i get it :) I will investigate about why the connection.Close() doesn't work properly. So, about OnDataReceived,...