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Thanks for checking. I tested with IAP 1.23.1. I share the test log. I didn't edit my code I shared before. The repeated log "Promo available...
I sincerely apologize for that. I share the device logs and my script. Device info: iPad: iOS13.3.1 I'm sorry I said CrossPlatformValidator is...
Hi, I posted the similar thread at this forum last year....
I have several types of iPhone device. - iPhoneX 12.4.1 - iPhone8 12.4.2 - iPhone6s 10.2.1(14D27) - iPhoneSE 10.3.3(14G60) - iPad 12.3.1 I tested...
Hi, I finally find the cause of the memory problem! On iOS, yet I couldn't specify the device model nor OS version, some devices consume a large...
Thank you for the reply. I'm really sorry. As more investigation, this kind of crash looks rare case. And the large memory usage happen when...
Hi, I sell about 160 non-consumable items. When restoreing items, my app often crashes. I investigated the cause of crash, I noticed a device...
Thank you for the reply. Yes, I can reproduce this on my Android device( Xperia SO-03J / Android8.0 ). As described before post, [1] Push the...
I sell Consumable items. I have been using IAP(1.9.3) but some android device merely crashed when buying an item. So I decided to use the lastest...
21847: /BUILD_PATH/.mason/buildpacks/xcode/bin/compile:253:in `block in build': ! xcode build failed. (RuntimeError) Hi, I use UBC everyday:)...
Hello from March 15th, iOS Build has been failed with internal error. An internal Unity Cloud Build error has occurred (Unexpected termination of...
@SophiaC I checked my provisioning profile and it was expiered! Thank you.
Hi, I got an error with iOS build. The build was working well until yesterday. What should I do? 37243: [xcode] 2017-02-17 02:33:31.274...
I'm really sorry I was wrong. I check only Android's PlayerSettings, bundle version of iOS's PlayerSettings was 1. BundleIdentifier and Version is...
I think that iOS bundle version is same as Unity Project's Player Settings. However, when I change build options at UBC Setting, changing...