A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The code that I'm using is from the old Survival Shooter that Unity used to host. I'm getting the error that damageImage is null, but I can see it...
Not sure if anyone still haunts this forum, but I'll ask just in case. The YT tutorial for replacing the character with your own is out of date...
In my 3rd person TPS project, the mouse (and, therefore, the camera and character) is limited in how far I can rotate left and right. Does anyone...
I am working on an XCom style game and the top down view will work well, but the "Player" is really just the camera and the active NPC will...
After watching the videos I created some prefab categories to practice. When I came back to my project the next day, all of the prefab categories...
Thanks as well for the info. If I understand correctly, something like the outline effect needs to be built into the main shader. In other words,...
If I have a character with a material assigned and I want to add an effect like outline, is there a way to stack shaders, or do you decide in...
Thank you so much, both for the speed of your replies and your patience. I really appreciate it.
Did I happen to mention that I'm not that bright? Can you point it out to me? Sorry for being such a pain :(
I've just gotten Octave3D and have watched the tutorial videos. Unfortunately, the "getting started" video is from 2016 and the interface no...
Nice looking asset, but the video on the Asset Store doesn't show much weather, just a little rain and, to be honest, the raid didn't look that...
I just wanted to add my thanks as well for posting your solution. It helped me a lot
Yes, thank you, that worked. What happened to Amplify Bloom?
I see no difference in intensity when I change the intensity value.
I'm trying to create a material where part of it is emissive. I've attached a pic of what I currently have and I'm hoping someone can point out my...
The camera will mostly be stationary (RTS style). Where I’m stuck is having multiple pawns each with their player controller, and each of those...
I am SO glad to hear you say that. Can you point me towards an example that I can learn from?
No zooming or tracking; the camera can only be moved by the person controlling the game (in the same room as the players). Basically, I need to...
I'm not looking for split-screen, I'm trying to find out if there can be more than one player using the same screen, with an RTS style camera for...
I know this is an old thread, but it was one of the first Google hits that I got. So, for anyone like @OC_Raiz that's interested, this is my code....