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im using using UnityStandardAssets.Characters.FirstPerson; for a while now but it dump now just an error [ATTACH] does anyone has this broblem...
make sure that all the items that enter the trigger has the same tag name
ah i see now i need to press tab 2 times thank you
yea but when i press tab it adds just for nothing else
yea but resharper cost money and i need to work quickly
i switch recently to vs 2017 and now i need to type manouly for(int i = 0; bla bla bla) but in another editor it autocorrects it when i type for....
unity has an build in save system that saves int float or string on the local pc maybe you can look at this?
thank you guys for the help, the naming whas the problem
errors has been changed but here they are from unity console: [ATTACH]
[ATTACH]thats the only scipts i have
nope, all in the same scripts folder
Alright i changed my scripts: main script: using System.Collections; using UnityEngine; // using simpleShootingNS; // using itemSpawnerManagerNS;...
I used namespaces because I what trying to get it the work so it's is only for testing but nothing works
Im trying to acces a script in another script and it gives me this error: message: 'The type or namespace name 'simpleShooting' could not be...
if you load a scene the other scene will unload automaticly
i disnabled a gameobject(just a prop) with no scripts or anything. it whas probobly corrupt or something(ik zie dat je nederlands bent dus en ik...
i fixed; disnable all objects in your scene and try, keep enabling gameobjects 1 by 1 until it crashes again so you know what gameobject crashes
Title says it all hers some crash files thanks in advance :D Output_log.txt Initialize engine version: 5.5.0f3 (38b4efef76f0) GfxDevice:...
no, its only visual studio
title says it all, whole script: using UnityEngine; public class tvOnOff : MonoBehaviour { bool tvIsOn = true; UiTextScript UiTextScript;...