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Will be possible use Matchmaking system with this feature? Or using a headless instance of unity.
I tried that using a Cmd and a Rpc method and a queue. But or I don't understand yet how UNET works talking about server side and client side, or...
Yes, I found a solution using synced vars like I mentioned above and using scenes. Now I have two scenes, one where I use www class and I make a...
There aren't a way for share a queue between clients and server? I need that clients going to a queue and server can check this queue and do...
Is it possible to do with UNET? I mean, I am working in a multiplayer game and Vuforia, but I can't see spawned players on the other clients
Yes, finally I used that a hook with the syncvar and in this method I call to a nother method that do what I wanted. I undestand the lag and for...
I fixed using a method apart, and not checking in Update.
Hi, I have a syncvar of type bool, and I need in Update() function, when has a value do something. The problem is that server change correctly the...
I am done this on the following way: - Considering in our instance of unity are the players connected to server, I saved them in a list. -...
Sure, and I just could use in a no multiplayer game. Thank you anyway
I think that getting the gameobject of the first player and consulting the variable I want it will be ok... Im on it
This is what I said above. You can call a Rpc method and change the value on all clients, but ONLY THE VALUE THAT YOU OWN, only in your instance...
But I am using Syncvar and you can not use static type.. And in the case if you could the variable will be static in the context of the instance...
Thank you for your reply. But this is not work for me because I don't have "players" when someone connects to server, my player's character is...
Really I think even more yesterday that doc is not so good... Because I read that this thing (Syncvar) updates a value from a server to all...
This is what I am searching... but there isn't a good answers...
Hi! I need have to a variable on server that clients consults and in function of its value do something. I had been trying with a [SyncVar] but...
up! anybody has to know something about this
Hello, I am building a game where server starts and nothing is showed. Then when the first client connects to server, client tell to server which...
I am trying with HLAPI with an instance of unity in a server and it would be the intermediate between clients. If I just use this features from...