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I had this issue in one of my scenes, that I had made when I was A LOT more green behind the ears. And basically... I just was not using the...
It worked, thanks again. I am a little worried about the consistency of the shake. Will this be affected (in a big way) by the blending of two...
I'll give that a look. Thanks so much.
Alright, I've got an issue. Let me know if I need to make a separate topic for this, but it seems quite related to the discussion at hand. I am...
I knew I was close, man. It's one of those things where you are afraid of breaking things further, and then you'll never find the 'one' thing...
OK... So... //CinemachineVirtualCamera vcam = GetComponent<CinemachineVirtualCamera>(); That was the moneymaker! I almost couldn't believe my...
This is driving me nuts. Are there some other ways to get the camera to track a player/object with force applied? Is there a way to apply force...
Sorry I'm still quite new (started with tutorials about 3 weeks ago). How do I do that?
Yes, my Sphere (Clone) also has the player tag.
[IMG] The 'Player' tag is just the default Player tag, I did not create a new one named 'Player'.
[IMG] Main Camera inspector
[IMG] Sphere is the name of the prefab I am instantiating and trying to get the camera to track/follow. When I play the scene, pause it, and drag...
No one has any ideas?
Alright, I have a question. I am trying to get this to work, I think I have got the script exactly as it is in this thread. But it won't work...