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Here is the Unity Issue Tracker for this: https://issuetracker.unity3d.com/issues/animator-dot-getfloat-returns-parameters-from-the-last-frame
Good suggestion @DevDunk, we did try that. Unfortunately it did not work for two reasons. 1. No way to control the execution order of the Animator...
When using the Animator component to get animated float parameter values, the values lag by one frame. That is to say that calling...
Is the discord still active? The invite above looks to be expired.