A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Done a quick test to confirm my thought. If You have two scripts with same call on one object, they will execute from top to bottom. [SPOILER]
You can hard cap frames per second. So that each machine run it at 60 (I would not go for less unless You want to piss off PC crowd). Think of it...
Better way in my opinion would be to create garbage collector. A empty game object outside camera view where his only job is to delete all objects...
My best guess is that Your list of nodes is not cleared and there are references to old objects that no longer exist in the scene but they still...
You could smooth it out with a child, but I agree it would require some extra work to do so. Well You will have to deal with any issues and...
Why You want to script it when You can just set how camera is supposed to look and make it a child of player? Then You could take current camera...
You are missing closing bracket at line 24. About the rest have no idea why it is happening. I done same course and never had such problems.
You do it like so: Camera.main.GetComponent<ScriptName>().variableName
Changing gravity will mess with other objects that use gravity. So all of Rigidbodies will go nuts. If You ever watched a bird hit by a sudden...
You just need to use CancelInvoke to stop InvokeRepeating. CancelInvoke("DecreaseHP");
There is plugin called UnityNEAT. It is C# library.
Well if I would implement such system then I would make a template class that store all info about the skills. Like so: [System.Serializable]...
Instead doing a lot of if statements just store all Your prefabs in a List. List<GameObject> Items = new List<GameObject>(); Then all You have...
You can give target a public flag like isDead and NPC can access target script and check if target is dead. Then he can clear his CurrentTarget...
Its normal behaviour for DontDestroyOnLoad. What happens is instance of the object is moved between scenes and when You come back unity still...
In multiplayer games each player should have its own camera that only local player can access. So. Attach one camera each to Your player...
In start function You try to GetInt when You set Your coin count as Float in SaveCoins() function. So there is no record in playerprefs that is...
You set Your variable to 0 and then You reduce it by 1 so it ends up at -1 when You pass it to List. Lists do not have negative keys. So instead:...
When it comes to second option You can go to Edit > Snap Settings and set offsets of snap. Then You can move objects with Ctrl pressed and they...
Ok so how exactly You want it to work? Cause there are some options: 1. Randomly generated level where grid is build and path for enemies is...