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Thank you, I really appreciate ! Also the Hinge Joint made it much better.
I have a bike sprite with wheels having a Circle Collider 2D, a Rigidbody 2D and a Wheel Joint 2D. The Rigidbody has a Physics material with...
Hi - I am using MLAgents plugin for Unity and use the provided set of examples, mainly the Walker one. Would you know roughly how many training...
What I did, is changing the max steps in the yaml file located in the results folder, and giving the path to this yaml file as argument after the...
I have a ragdoll and have assigned to each limb a Configurable Joint. If I take the thigh for example, I would like to limit his movement to...
Thanks. Solver concept for spline is unknown to me (only known for Physics). Any guidance for me ?
Thanks. I started investigating this option. Where I am struggling, is that I parse each knot on the spline, and now need to evaluate the tangent...
I would like to have different GameObjects following a spline, but at a given distance. Like on the drawing below where my spline is in red, and I...
Thanks, but this thread assumes a script or an asset has been modified, which is not my case. If I click twice in a row on the Play button, I will...
Each time I run my game with the Play button, it comes for few seconds with a Reload Script Assemblies message, even if I didn't change anything...
Ok, makes it clearer now and it works well. When scripting the rotation, how to I indicate whether I want a center or a pivot rotation ? Thanks !
Thanks. I continued playing with it, and found out I needed to place my empty game object at 0,0,0 coordinates and my cube next to it before...
I know this basic question has been asked millions of times, but no solution is working for me. I have a GameObject and want to move its pivot (a...
Amazing, thanks a lot !!
I remember having had these issues on some meshes, for which I had to remove the static flag. Eventually going back to my model in maya, cleaning...
I have characters in my game and add an energy bar above them (Canvas > World Space). Energy bars are turned towards camera:...
Yes like this thanks. So I need to manually setup the path and having dotween following it. Sad there is no way to attach a terrain to DOTween...
Is there a way to have the moving objects following a terrain, rather than straight interpolated translation ?
Ok, fully uninstalled Unity (including preferences files) and reinstalled. All's normal now, CPU down to 5%
I have a simple terrain on which I want to put a base layer (sand - which works), and adding patches of grass. To do this I have added a 2nd layer...