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Thank you for your answer. I'm still not sure why my example isn't working, but I managed to do it now using "Windows.System.Launcher" instead of...
I'm trying to open an application via code using UnityEngine.WSA.Launcher: private void LaunchExternalApp() { // Invokes quened actions...
How do I find out the URI of a specific application?
I'm also stuck at Initial Asset Database Refresh sometimes. To fix this I delete all temporary files (Library, Temp. project.sln etc. Then I make...
You're missing the point.
I'm using a BuildingScript to start the build of my project. Now I want to deserialize a JSON file, that contains some information about various...
Using Unity 2022.3.7f1 and also having this issue. The keyboard will always disappears, when the inputfield is deselected. Using OpenXR & MRTK 2.8.2
I recently updated my Unity Project from 2020.3.42f1 to 2022.3.7f1. The project includes various plugins, OpenXR and the full Mixed Reality...
Indeed! You could post this answer anytime someone asks about code, though. This is simply missing the point. I don't support copy & paste answers.
Please don't post some generic "How to I code in Unity" stuff... I'm asking about calculating Transformations, not how to debug my code.
I'm using an editor to spread QR-Codes in local space of an object. For better understanding, I'll try to explain it with an example: First I...
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Worked thanks!
I'm working on a little tool that lets me connect several GameObjects with a LineRenderer. It's possible to connect multiple objects within one...
A I got it now. I accidently copied the wrong line that caused the NullException. The distance did the trick. THX @mgear & @eses
It seems to have done something, but now I'm getting a NullReferenceException. These are my LayerIDs: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 31 So the...
My goal is to cast a ray that ignores all Layers but one. This... https://docs.unity3d.com/ScriptReference/Physics.Raycast.html ... tells me I...
Found a solution: private float GetHeight(Canvas canvas) { Vector3[] v = new Vector3[4];...
Hey there, I'm working on a little project where the player can draw/write a line renderer on a plane. All of this is working fine. Now I want a...