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Hi, provide sheet id of shared google sheets to Yade, it can read the data. https://www.amlovey.com/YadeDocs/#/GetOnlineSheet?id=online-sheet-data
Hi, What's the real path the the asset? May be there are some issue for the engine parse the file path.
Hi, try these steps: https://www.amlovey.com/shaderlabvscode/#/Installation?id=installation
Hi, did you update the ShaderlabVSPro too? ShaderlabVSPro have VS2022 version and VS2019 version. Would you mind send email to amlovey@qq.com with...
Hi @ibompuis , thank you for feedback. your code seems have no issues so it may happen in data side. Would you mind check if there are non-number...
Hi, what do you mean cloud sync? Yade supports load online CSV or public Google Sheets on application launch.
Hi, thanks for reporting the issue. It should be a bug, i will fix it in next release. For now, i suggest put all tags in one line. Edit: I have...
Yes. But we have to save data to local by serialization and reload them again from local in next app run.
Thank you for reporting the issue. This issue is already fixed in my side, and i will include it in next release.
Glad to hear it's solved now :D.
Hi Minimilian, There might be a Wrap enum definition in your project in somewhere, which has same same as Wrap enum in UnityEngine.UIElements...
Thank you for question. Yes, I take it down because the CEF was removed by Unity since Unity 2020, and uCodeEditor is depend on it.
Hi. Thank you for question. Would you mind send mail to amlovey@qq.com with more details about the hlsl file, like path of the file or the folder...
Thanks for feedback. I have record this issue and will try to repro and fix it in later release.
Hi, thank you for question. Extension of VS on windows is not supported by VS for Mac. Extension development is closed by Microsoft on VS2022 for...
Hi @Jaimi and @atomicjoe, BetterShaders file (.surfshader) support is available in latest version 1.3.2 now. It is the first version that support...
Thank you for feedback. Already added an TODO item for this and will add it in future release.
Thank you for the sample. Yes, syntax in code region is almost same. but there are other parts we need to take care. like include files, auto...
Hi Jaimi, Just add new extension linked to ShaderlabVSPro is simple, but it may not works well since ShaderlabVS Pro does not support Better...
Thank you. And yes, we can enable the line numbers by this setting item. @ViolaCase