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Those changes are reasonable. I hope that Unity will commit to them for the long run and not make any more (unexpected) changes in the near ( or...
Yea, that is always a problem. Tonight some analyzing UE4 and frankly, it just looks more professional ( thank you Black Theme ;) ). The Blueprint...
More then you think... Even the default resolution/key layout popup is a dead giveaway when a game is Unity made. The negative impression is...
Thanks, that did the trick. Tried yesterday to remove the jaw from the in-game prefab and lets say we had a interesting monster look with the...
Anybody else notice a problem between the morph3d male and Mixamo animations. The moment a character moves in-game ( and is using mixamo ) there...
Personally i rather stick with uNet because its a standard unity asset. Lets say you use small store assets in your project, if the developers...
As a outsider in the market for a good Character model solution it simply comes down to this: * What is the potential support i can get from this...
Nice ... quickly grabbed Interior & Exterior Kits. But i do find the Treasure kit expensive for the items that it has compared to the interior /...
There are other network solution available then. It all depends on how much effort you need to put in them. Writing a client/server setup is not...
The issue from a gamer point of view, is that too many games are simply clones without a soul. When you have development kits that allow you to...
Thank you for considering this. This opens up a lot of possibilities. My idea was to have combinations: Foundation: 6*6 ( current: "normal room...
Found maybe a little bug: * With the uConstruct free version, if you try the CodeGenerator, one gets the following error:...
Might be helpful to remove the poll or put a new poll. Its kind of stale *lol*
I do not think anybody thinks that uConstruct is abandoned. Its one of the best supported assets at the moment. There are not a lot of authors...
While some of the assets look nice ( the wall for instance ), i find that the log walls look very unrealistic. Log walls normally are intersected...