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Hi, I just double checked and made a clean Mac build(I wiped my Library and potential Temp folders first) using our samples and I can't reproduce...
I must apologize for the late response. We are currently working on Pipelines and with them also a new Simulation flow. Its still under...
Let me start of by saying that the overall plan for the Network Transport is to become a true citizen of the DOTS(Unity Data-Oriented Tech Stack)...
Yes that is the point. Not at the moment. We are looking at different solutions to this. We understand the importance of flow control so its on...
We will post a little bit more detailed roadmap in the next coming weeks
So regarding the Hosting question. The short answer is yes. And the bit longer answer would be that if you have special needs you can always...
So i tried to do something similar not long ago and i ended up doing something like this;...
The automatic creation is done in AutomaticWorldBootstrap.cs in the com.unity.entities package. Basically the file looks like this using...
Thanks for the information, and you are correct this would work for you guys. I will revert this change and instead update the documentation...
How do you guys invoke the command calls? Might be that i have missed a use-case and if that is the case i would very much like to see how you...
So overridden virtual functions have never worked with Commands and RPC functions, this error message was explicitly added for now to inform users...
The check was added because you cannot spawn a prefab. You need to instantiate it first. e.g. public GameObject treePrefab; public void Spawn()...
Take a look at https://docs.unity3d.com/ScriptReference/Networking.NetworkManager.ServerChangeScene.html If you want a more in-depth example,...
I have seen similar issues before and it's usually due to trying to spawn a prefab, instead of a instantiated object. playerObject =...
Hi, Looking at your code snippet i might have spotted 2 potential issues with it. Depending on how you spawn your players, the issue might be...
There is a fix for this issue on its way out to 5.4 and 5.5. It fixes this issue among others. I'll update you when i have more information, i'm...
You need to setup what the server should spawn as a player on startup. This is done by adding your player prefab under the Spawn Info tab in the...
Have you spawned your object from the server? If not there server has no idea who to send the RPC call to. You can take a look here for more...