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Was implementing this today and had the same issues as above - the only way I got it working was by separating the input actions into separate...
So I'm using a lot of RenderTextures in my game, both runtime created and CustomRenderTextures, and as long as I stay within the confines of the...
So far I've found a way to use the EventSystem's IPointerClick and other interfaces to create an InputManager that listens to every click on the...
If you only want to use a single instance of that class, then I at least cannot see much problems with it. The only thing I'm unsure about is that...
What kind of Physics Material are you using?
Maybe you can use a RenderTexture, position it where you want, resize it to match the display you want, and make a screenshot out of that. I never...
Well then, use the method I posted above. Write all the relevant data of a GameObject onto the JSON, and then upon loading either create a new...
This thread caught my eye when researching for something else, and it's so long so I might be re-posting an earlier answer, but the way I do...
Hello all. For the last five hours I've been googling a way of copying everything in my StreamingAssets folder to the persistentDataPath folder -...