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With body tracking, is it possible to track from just the waist up? Or does it need to detect the entire body to instantiate?
Thanks for posting, helped me a lot.
My Oculus Go controller works fine at the home screen, but when I go to open the app I built to it, I can no longer see it. It was working earlier...
what about instantiating a prefab of the object in the place you want it to be?
Ok, thanks for the answers...doesnt seem to be a real solution and im surprised theres not an easy way available yet for developers.
Is there a way to browse the 2D web inside of an Oculus app I am working on? So far I've only been able to find standalone apps where you can...
I’m attempting to show flow through these pipes with a trail renderer attached to a sphere using the waypoints system. Everything was working...
@btz Unity also has a training on youtube about video playback that can easily be incorporated into a scene with Vuforia. I'm not sure how you...
How can I delete an old job?
I have this industrial plant model that is over a Vuforia Image Target. The green fluid in the pipe is a sphere with a trail renderer following...
Not sure if this is the effect youre looking for, but you could use a trail renderer instead. you could set the time to a high number in the...
I am running the latest version of Unity that has Vuforia built in, and ever since I did it will only render the webcam and not the main camera in...
thanks for the reply. is there any way to incorporate google maps data since the plugin is deprecated?
Is it possible to assign GPS coordinates to a gameobject? I dont need to create a map on a mesh, so I dont think I would need to convert to world...
Stereo cameras are only there when you build, not in game mode Put GVREditorEmulator in your hierarchy, put the main camera in the camera spot in...
I got around this problem by putting it to iphone only in the build settings
I made a simple google cardboard app for a virtual tour, but I need an iPad screenshot to put it on the app store. When built to the iPad the two...
I have a slider and an array of Gameobjects. When the slider changes, I want to disable the current gameObject and enable the corresponding...
It has to do with the shaders. I had added the standard shader to the "Always Included Shaders" in the Project Settings. I still am having issues...
Since I updated to Unity 5.6 I havent been able to build anything because it gets stuck on sharedassets6.assets and I eventually just have to shut...