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I would like to try this asset, has anyone tried it? [ATTACH]
Hi, I updated my project from URP 12 to URP 13, and since then my render pass is followed automagically by a "Clear" color, which is the opposite...
It could be interresting if it is really a hot spot in compile time/reload time, and since they are planning on moving to coreclr, it's hard to...
Be careful with this kind of assumption, you maybe not need it for now but who know in the future. For our game we heavily rely on this capability...
Hello, I'm making a multiplayer game that is client/server based. The game also have a Solo mode, where the player are playing against an AI. On...
Hello I'm working on the same project as @Algost, To fix the issue we put these values inside our editor: Edit->Project Settings-> Editor->Cache...
These image explain this limitation : [ATTACH] When I'm selecting a dice in the game view the shader as to write in the alpha so I can't use...
Hello, you can achieve such effect with URP but it require some work. In the end I had to create a custom camera stack in order to do such thing,...
Hello, Since I did not succeed to use the stencil buffer, I created a tempory texture to hide the center of my outline. So, everything is back to...
I did a quick test to see if the stencil buffer was still working in urp 12, and apparently everything look good. Left red part is behind a plane...
Hello, I wrote an outline shader for urp 11.0, with the help of this awesome blog post :...
Hello Unity team, I have just have a little feedback about this error message : Attempting to load AssetReference that has already been loaded....
I filled a bug report, with the step to repro this bug. I also pushed the repro projet on github:...
Ok, so after a long testing session I managed to found where the issue come from. This is because I'm using AssemblyDefinition to split my code...
Thanks, for your quick answer. I didn't have the issue with scriptable that i create et rename inside the editor out of playmode. Did you run it...
Hello, I'm facing an issue with my ScriptableObjects and AssetDatabase.RenameAsset on Unity 2021.1.10f1. I'm creating a GUI to help us to...
I had the same issue with Unity 2020.3.1f1 and TextMeshPro 3.0.4, I managed to fix it by changing this line from the package : Line 349 of...