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No problem :) Well, there's probably a lot of ways to choose to achieve moving along given path so using some way with forces is most likely...
Just wanted to say one more thing: thank you guys sooo much for helping me. This solution is so clever and easy to implement instead of bezier...
I'm doing this right now: position = new Vector3(path[currentPointIndex].x, 0, path[currentPointIndex].y); // next point in the path target =...
Got it. One question though: How will path of my car be smoothed out? I mean if the car gets right in the middle of the turn, wouldn't the curPos...
Well, I managed to find which nodes are for turning and I tried to calculate bezier curve out of those nodes. The problem right now is it's tricky...
Hmm this is interesting. Since I'm having a lot of different turns on my road tiles, I think making one bezier curve for turning would be kinda...
True, I've just managed to do it like a minute ago haha Thank you all so much for your help! The next thing now is to make a Bezier curve (Never...
Well, I'll try to remove diagonals from searching for the shortest path but this might get tricky because implementation of the algorithm I'm...
I used this: https://github.com/RonenNess/Unity-2d-pathfinding I've first set all tiles to false (blocking) and then I just set the ones with road...
Hey everyone! Has anyone worked with tiles (each tile 1x1 in dimensions) and some pathfinding? I've managed to make a system for finding route...
Thank you so much for mentioning connected components. Looks like a great way to exactly do what I want right now. Will definitely look more into...
Hey guys! I have one quick question: Does anyone know is it possible to add two paths not connected with each other in the same grid of nodes for...
Anyone? Please.
Hey everyone! I need small help. I tried to make a blend tree for 4 animations: running backwards, forwards, left and right. The blend tree looks...
I managed to spawn a bullet, check if it collides with an enemy and hurt him. I can't believe everything works good :D Then I tried to spawn 2...
Thanks for the help mate! :) Yeah I have no idea why OBS is not recording correct mouse position because when I'm playing, character is facing...
Yeah, that's why I didn't get it how to make such a system with multiple lines. I didn't just copy this script for shooting from the example...
This is the part that I don't know how to make. I understand the whole procedure of setting the origin point, doing a raycast, getting hti point...
Thanks! Sure, I'll post it in few hours. Do you maybe know how to set up firing multiple ray casts with line renderers on one object?
1) Would I have to spawn objects and applying force to them to create the same effect like in the video? 2) I see. Thanks, will try to change it...