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Yes. Empty clean project in 2021. Hit Play. "Reload Script Assemblies". Makes Unity unusable wth!?
Oh my GOD! Tried to figure out forever why this shader (and also the standard diffuse shader set to fade) will be "self-transparent" even if Alpha...
Did you ever come around to release your wonderful shader to the public? Thanks in advance Renan!
Dear @Mecanim-Dev, maybe you could guide me in the right code-direction? Also, when I add: animator.Play("Base Layer.IDLE", 0, 0.5f); in the...
Thank you so so much! Now I have something to google the heck out of ;) Never saved any parameters or used them in other places before, but I...
WOW @homer_3, your approach sounds very exciting! Didn't even know about that possibility. So do you mean something along those lines? Animator...
Dear @homer_3, thanks for your detailed suggestion! :) How would you add a StateMachineBehaviour? Via script? Or directly in the Animation Window...
Dear Mecanim community. Let's suppose I have a state machine with 2 states. Idle and waving. It goes from idle to waving and back to idle again....
Oh wow! Haven't thought about using signals for this purpose. So there are scripting commands to pause and resume a timeline I suppose? Thanks...
Thanks so much for your reply Sean, what an epic service to be taken so seriously!! Unfortunately what I meant was more like this: Idle...
Thanks @seant_unity! Every insight is most valuable to us :) One more thing (not concerning Timeline - only Mecanim): Say I have a Mecanim...
Thanks for getting back to us @seant_unity :)
Is it possible to export only the selected range of a UMotion Clip? I have imported a long MoCap sequence and only like to export a certain range....
I feel the pain, main. I feel it.
Any updates on combining Mecanim with Timeline? 2021 is approaching fast, folks!
Now that we're all talking about Timelines and State Machines ... is there already a clean and nice way to transition between the two?
2019.3 Antialiasing switching off in Play Mode. What's going on?
Nice! The shader works flawlessly in Unity 2019.3! Set the Render Queue of the Sprite Material to "Transparent", if you have weird display issues.
I know, 5 years old thread, but still in 2020 I have this question! I just noticed, that the texture count also lists ALL textures in the project,...
Same here - Alembic animations work fine in editor - but don't show up on the Quest build!