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Oh thanks a lot! I think I'll use that code as a base for what I'm trying to achieve. My current system works just fine but I feel that...
Not sure if the title makes my question clear enough, but it might be better with an image attachment so bear with me. Basically, I'm creating a...
Hey! This might be a bug related to your Unity Version, I've seen this error reported on a few other threads, there's few solutions mostly related...
Whew, I'm glad I could help someone, it was quite a headache on the specific project where this problem came up! :D And yes, this was kind of a...
Hey Thomas, this is an incredibly detailed tutorial for anyone who's getting into OpenCV for Unity! Thanks a lot for your effort and the work that...
Hey! Just wanted to say that the package is very helpful and very easy to implement. I'm not sure if this is too much to ask, but do you have a...
Hello! I have built an AR hub that compiles a bunch of other AR apps that were previously developed by my workplace. However, due to it's size,...
Hello! I've struggled a lot in the past few weeks with AssetBundles and shaders, and I'd like to share how I've managed to solve my issue, since...
Hello, I'm currently trying to implement something similar to the .gif below: [IMG] I've found a Vuforia implementation, but it's very outdated...
For anyone having this issue on the future, I found no other fix than to limit my minimum iOS version to 11. Older phones just seem to have a hard...
I ran a memory diagnostics on Android, it seems to be... quite a large amount of memory. Im running the APP on an iphone 5S, which has only 1GB of...
Oddly, that solved it. But somehow, when loading the AssetBundle on iOS, it crashes due to memory usage issues. The same AssetBundles load up...
The AssetBundle is currently being placed in the persistent data path, it works just fine on Android. Should I use another path on iOS? Thank you!...
As far as I've tested, it doesn't looks like it. Sorry. :( I have a lot of AssetBundles in my project, all of them are created under this script....
Hello! I'm developing an app in Unity 2018.3.2f1, building for android was kinda painful, but we've managed and it's on Play Store currently. My...
This solved the issue for me, I was using Samsung Sharp Sans.
Turns out the problem wasn't really on the server itself, but on my own Mac, as I suspected. I had a lot of proxies selected on the network...
Thank you all for your replies, I'll be contacting my network's administrators to see what I can do.
I see the same error I've seen before, in both links. The error is, when translated: "Dear user, the access to (link to the website) is...
Oh, my bad, I wasn't going in the right place. But still, even after deleting the entire folder, there's still no result.