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I'm using Unity 2021.3.15f1, ML Agents 2.0.1 I'm finding an issue with Academy steps themselves. Academy steps are not calling the Collect...
Using Unity 2020.3.38f1 Hi there! I'm currently working on a project which involves procedural generation of tens of thousands of bricks, so to...
I see, thanks for all your help :)
It's working! - Thank you, your help was great :D Just as a side thing, is there a good way to tell when graphics card settings are overriding...
Ohhh okay, would this limit fps for all unity games? - Just wondering why I haven't noticed this until now lol
My settings: [ATTACH] [ATTACH]
NVIDIA RTX 2060
I've added the script but unfortunately it couldn't find a definition for the RefreshRate class so I removed it: [ATTACH]
The unity version I'm using is LTS 2020.3.38f1 To simplify the problem I've recreated the bug on an extremely simply scene:[ATTACH] It consists...
Also worth mentioning the framerate was different on the machines depending on their refresh rates
The issue was tested on 4 separate machines all encountering the same issue, the framerate was calculated via deltaTime and the game is on...
For debugging purposes I had this setup: void Update() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 240;...
Hi guys! Been researching into this issue a bit and have seen tons of issues with Android in relation to this kinda thing but unfortunately I'm...