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Hi bossings, quick question about unity publishing in webGL, I cant understand why is that the sprite have square boxy edges? I changed the...
Thank you so much boss @playemgames for your hardwork, soon this will benefit you
Any update on this?i would love to get the solution because my animation is also based in frame by frame construction
Cool man yer the best, so does this mean if i dont use IK it will lessen cpu gpu usage? How about if i dont use the skeleton itslef like just a...
ok so using skeleton animation would use up CPU/GPU one of the solution is to do baking, I am able to bake pose however i am wornderin how can i...
Hi @dcyric I think you need to make your mustache skinned2d to the bone so the correct order should be BoneMoustache>TestMoustache
this is amazing, looking forward to this
hey its been a while, got so busy at work :( heres some progress of my animation [IMG]
Excellent your the best man will chek on that and post it and maybe try to record a video tutorial on this meah weight painter, anyone can suggest...
amazing, it worked, my skinned2dmesh are recognized already, but i am unable to paint it with the error:nullreference [IMG]
so sory about this @playemgames but I am really unable to go to the correct way, i downlaoded the your version, then follow instruction of the gif...
I see now i know whats missing, i think i missed the part were in i make it a prefab, thanks a lot @playemgames EDIT: ok i think ther is...
thanks @playemgames i do have another question though before you start your paid support :) everytime I add new mesh the other meshes that I have...
wow what a great support with this community hats of to you specially sir @playemgames (and yes I agree with your paid support you deserve it oh...
Thanks for the quick response @MD_Reptile, i am using the build in IK with the angle elements thingy, hxnt tried to redo the anim yet
wohooo someone has to stop me with this, this is so amazing, so I have tried doing this and i got some animation and some weapon getting ready...
hi all, this is an amazing tool, although i am unable to use it as of now but i can see it as a better tools to other existing ones, not to...