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You're right, there are no APIs for changing the order of the components as such other than the way you described. What I meant was moving the...
Hi ReaktorDave, thanks for reporting this, it's indeed a bug, and related to this we also found issues related to reordering of audio filters at...
Hi jallweiss, it's difficult to do any remote diagnosis of the issue, but since you didn't mention this in the post, it sounds like you might have...
Hi Adybo, that is unavoidable when you’re adding lots of instances of sounds as you may get into situations where all samples are lined up such...
Hi, the mute/solo/bypass buttons are UI only features. There is a way though to achieve what you want by enabling wet mixing on the effects you...
Hi Laurent, these values come directly from the FMOD middleware and are just based on timestamps for the calculations happening on the different...
You can use the audio mixer for this. Create a new mixer channel with a Receive effect and the lowpass and highpass filters and use Sends to mix...
Hi W4ru, unfortunately this is not possible. Any functionality that could cause side-effects with AudioClips in the sense that an audio clip might...
Do you see any mention of FMOD initialization errors in the Unity Editor.log file? (c:\Users\YourUserName\AppData\Local\Unity\Editor\Editor.log)...
Hi tmanallen, does preview playback of sounds work in the editor? And do you by any chance have a lowpass filter on the gameobject with the...
Thanks for reporting it. This is always the tricky part about regression fixes -- on one hand it fixes some behaviour that is clearly incorrect,...
If you set the lowpass cutoff to 0 Hz it will filter out all frequencies above this. However, that filter process is not working exactly like a...
Hm, that's very strange indeed, as the -63 dB reading is above our silence threshold (-80 dB), so there is some sound. Yet in the profiler we...
Yeah, the numbers seem reasonable and the fact that you can preview sounds in the editor also shows us that the sound system is up and running,...
Yes, dB's are usually in the negative range. 0 dB means full-scale. There's also a meter in the Stats overlay of the game-view, what do you see there?
Hi MrEsquire, a repro project would be nice. Also, have you looked at the audio pane of the Profiler window to see if the sounds you expect to...
Hi Richard, You can use stereo or mono signals, but be aware that most spatializers will just mix the signals before applying spatialization....
When you say it's slowing down, do you mean that the pitch is slowed down too, or does it result in stuttering? Would be interesting for us to...
You could try this which displays the selected audioclip in a separate window, but it still relies on reflection, so no guarantees this won't...
Having all sounds compressed with Vorbis may be a bit heavy on mobile platforms depending on the sound setup. You may consider using ADPCM as a...