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Hello, is HDRP 12 (Unity 2021.3) supported?
Regarding my issue with inconsistent texel sizes- I now understand why that was the case. It was due to scale issues, me not fully understanding...
Yes, I've just created a fresh project on HDRP (u2020.3.25f1) and imported a few simple meshes (walls which are mostly made from individual planes...
One more question- Why isn't checker preview consistent? I have set up the scene to have the texels distributed one way, but then after a unity...
Yup, I've extended my own shaders and tried yours (for HDRP). Now, the SH diffuse/spec works great, but I have an issue with the baking process....
Hey! Are normals not supported in the SH mode or am I missing something?
So I've been lurking here from time to time (since the plugin broke) and If that's an option, I would appreciate it! New flat UI is good, but...
I see that author wasn't active here recently, but can you tell me if: 1. This works with HDRP? 2. When I move the volume, will clouds "scroll"...
Ive got a little (?) question... How would I implement these shadows in a vertex-fragment shader? Becouse I dont want to use a surface shader,...
Hey, it may have already been asked, but is there a way to change shadows strength? I mean, I know it's not possible through the editor since it...
Hi, I'm thinking about purchasing this shader, it looks amazing, however, what about point light shadows? Does it improve them maybe?