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I was having issues with garbled text, and found this thread. So tonight I started converting all of my elements to TextMesh Pro. And guess what...
I've run into this issue as well; surprised that values I'm not animating are locked regardless.
Thanks so much for the response, and those links! Very very informative. I haven't seen frame drops (yet), but I can already see that I need to...
Uh oh. What do you mean by "dirty"? Maybe I need to change direction...
Were you able to figure this out? I'd like to do the same.
I'm pretty sure I'm seeing this occur in Unity 2017.1.0f3, too. EDIT: It looks like others have run into the same issue (where the last frame...
UPDATE: I found someone reporting a similar issue. Indeed, the problem was solved by reloading my project in 5.6.1 and then reloading it again...
Anyone have any success building their HoloLens project on 2017.1? I'm really excited about .net 4.6, but am seeing compiler errors when I try to...
I assume this is using baked lighting? Am I able to rearrange/remove furniture and rebake in Unity and get the same quality?
@TheStoneFox: Thanks for this asset! I've started to use it some, and especially appreciate the Controller_Events script! I'm trying to rotate...
For some reason the emptys that I created (as mentioned above) weren't instantiating(?) cameras at runtime. So here are updated steps: 1. Drag...
My "solution" posted above worked for about a day, but now I cannot get it to work without having two exception thrown, (one for each eye camera):...
Here's the solution (as of Unity 5.4.0b17, with SteamVR 1.1.0 plugin): 1. Drag SteamVR "CameraRig" prefab onto the scene, per usual. 2. Add two...
Any success with this? I found this post Maybe someone with more Unity experience can decipher it?...
When I look at the SteamVR_Render script, I see fields for External Camera and Tracking Space, etc, but I'm not seeing anything related to culling...
This looks great! I just got something working last night, but it's not pretty. This would have been (and would still be) very handy.
I've been searching for ways to interact with the touchpads, and am not finding much information or any solutions. Could be a handy feature to offer.
Apparently my google-fu is weak. I'd love to see these mechanics. Can you provide a link?