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+1 It would've worked with camera stacking if you could choose a custom renderer for your overlay camera
Is it possible to use UMAExpressionPlayer on a prefab made by uma's prefab maker? When I open the jaw of the avatar using ExpressionRecipe (added...
but is it possible to do it in editor with code? How do you select the mask variable then?
maybe I'm stupid, but how are you using this code if not in runtime? Where do you write it?
Hi guys. So, I had a project created with previous version of unity (5.6.1f), and I updated my Unity to 2017 today. But when I run the project...
I have a 2D Sprite and a UIImage objects, both having same .png as their sprites. What I'm trying to achieve is to get automated polygon collider...