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Well it sounds exciting if this will work. Any links to code doing this to the unity embedded player object? Would also like to turn off the...
Been pretty happy with the Webplayer. And realized it is easier to program Unity than it is to do flash based apps. Especially since we have a...
Just tried out your package, has some errors with 2.6 in case you didn't know...
I could do that, but that's not a good solution. The joints really should be either named. I could even just manually rip through the list first...
Using GetComponent will give me a list alright. But I will have no idea which joint it is it has no name.
I found if I send a message from a parent with the children having the function it works. I guess that is ok, since I can limit the sending it to...
This is all very encouraging, I have been working on a 2D game, and the physics has been working surprisingly well for it.
I am just getting ready to start a project that will require physics for the unity on the IPhone. And does anybody have any experience with how...
I see no reason NOT to include a "commit" button to the changes you make during play. After all, this is one of the best features of Unity...
Is there a root gameobject I can reference? Seems it is possibly hierarchical and only sends messages to it's children.
That can't be right, because I truly do need to broadcast to many objects without knowing the reference to it. For instance I have a level1...
Sorry if this is dumb question. But I am scripting in c# and simply added this in one gameobject void ApplyDamage (float damage) {...
Linux is not popular because it is for the average home user. It is used in embedded products that you never hear of. Such as all those casino...
Been thinking about this, and it seems a lot simpler for the Unity guys if they just have the ability to create a build on Linux. I have no desire...
Hi I need to change breakforce in one of objects. Except it has multiple fixedjoints. rigidbody.hingeJoint.breakForce = 0.0f; Following...
I am using simple 2d textured planes with transparency to create a traditional 2D game in Unity3d. But also taking advantage of the physics...
This looks incredibly useful. But that's alot of code to digest. It would really help if you had a real scene with just one gameobject running...
I am a fuzzy on how components and functions from other scripts not built-in from unity3d are referenced in c# since it appears you don't include...
That did the trick! I was having this problem in many areas. So I am all fixed! Tanks!
Having problems with C# when it comes to casting objects that work fine in js. This happens whenever a cast is needed in other functions as...