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Hello. I am making a Playstation VR game using the new Input System. I would like to bind the control of the MoveController to the action I have....
Thank you for your reply. My project is about 50 GB in size. The problem I am having is the build of Addressable assets. I'm building for 6 hours,...
Hello I am using Addressable assets for my project. I am building an Addressable asset for the PS4 platform. But there is a problem. The build...
Thank you for your reply I tested with the "Auto Sync Transforms" option off. The odd thing is that the overhead increases when you turn on the...
Hello I am making a VR game using KCC. I just profiled my game. However, I found a lot of overhead in the Kinematic character controller. I am...
Thank you PhilSA. I fully understood about non CG Allocs. I'm going to develope character with kinematic Character Controller. I'm learing about...
Hello. I had a question about KinematicCharacterMotor.cs Line 1366 ~ 1374 Function name : CharacterCollisionsOverlap // Filter out invalid...