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Nope, we stuck with 2019.2 in the end, since we weren't in dire need of an upgrade. But Magic Lightmap Switcher from the Asset Store seems to...
Hi! I in fact didn't notice the other branches in the repo, but unfortunately it's not helping. I've again investigated the issue (by saving and...
Hi there! I've also encountered issues with dynamically loading Light Probes in 2019.3 and onward, which is why the current project is locked to...
We're rolling with Unity updates for now, so we're on 2019.1f8 at this moment. This is in large parts because we're a small team and all know...
Are you aware that it has been "shipped" in a preview state last December? Yes, delayed, but still....
Well, something is happening. The repo shows that there's some progress on it going on. There's been a preview.13 on the 20th of March. I tried it...
UBER has an integrated tool to pack multiple maps into one which can then be used in materials. Saves sampling multiple textures. Means less VRAM...
That's not a parallax mapping effect. It is a refraction based on a normal map. Just put an emissive surface behind your glass object, then use an...
Not for now. The proper way to do it is a custom Scriptable Render Pipeline, which I believe @tatoforever is also working on.
I guess that's what you'd use the NGSS-integrated contact shadows for. I haven't used this character shadow package personally, but judging from...
Probably not going to happen, as Aura doesn't sample lightmaps, but only the realtime shadow maps. I don't know whether it's even possible to have...
Of course, I should've known better. That was the artist in me speaking. :D Sure! It's good enough that it's possible at all. :) Maybe we'll be...
The feature set you got there is really great! Making it open-source is really generous of you I have to say. I'll need to talk to my team members...
@Assembler-Maze, the feedback is probably just a bit more detailed than what you'd usually get out on the Unity forums, but as you wrote, the test...
Hey there! As promised I tried out v1.2 with the same scene from before on two different systems. Made sure the camera is positioned the same and...
Try increasing the detail resolution setting on your terrain. The higher it is, the denser the grass becomes and the more accurately you can place...
@irory, I can't tell how much experience with Unity you have, but you should get a basic understanding of how Unity's interface, component system...
You need to have SpeedTree grass (i.e. grass authored in the SpeedTree editor). When you add them to the terrain you want to paint them on, this...
I did. Here it's working in 2017.2f3, where I'm adjusting the global softness of the directional light at runtime:...
Hey there, so I got around to trying the system out. I have to say, this is much easier to set up than the tree and grass systems. Good job on...