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Same here with Linux Mint 20.3. Unity 2022.2.6f1 and 2022.2.7f1 both had a flicker on the Scene view. It was diagonally split from the bottom...
From the following post on the Cinemachine forum: Desaturate UI to match camera As I modify the saturation and vignette of the global volume...
Thanks. I'll see if someone there can help and if so, I'll post a link to that response here.
I have a ghost character with a child Cinemachine virtual camera that zooms in on the character during the CM transition process, fades the...
I've just been struggling to work out why one of my triggers was being consumed, but the animation state wasn't changing. After several hours of...
Thank you. This was all it took for me. Now. If only the Unity team can get gzip compression working properly with the Linux version of 2020.2 :-)
The problem is still there in 2020.1.16f1. In fact, it completely locks out input from all the windows in the Unity editor. Luckily the slice...
After deciding to expand my knowledge, I've decided to go with Cinemachine. My setup is now pretty much as you've described, with virtual cameras...
No responses as yet, but I was thinking about this today and one factor that seems reasonable is that if the camera motions are always the same,...
I have a scene for displaying high scores. There are three sets of scores, one for each of the difficulty levels. The scores are displayed as...
The problem I've got with that message is that it doesn't tell me which polygon is causing the problem. Can you point me in the right direction...
Lower case "t" on "transform" :-) using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mover :...
Ahhhhh! I spotted it :-) void Start() It should be a capital "S", or it won't be recognised as the Start method.
Instead of rb.AddForce(movement); Try: rb.velocity = movement * speed;
Has anyone else had a major failure with the audio part of this tutorial on Linux, using 2017.2.0f1? I can't drag and drop any of the provided...
I probably need more info to help you here, but the first thing I noticed is that my DestroyByBoundary.OnTriggerExit code only contains a single...
Thanks tknell90, that's fixed it completely. I just imported your package into my existing project (I'm just trying to get Audio working). I...
I was having the same problem. Everything OK except the particle systems. I tried this fix you mentioned for the burst value and now I can see...
Cool! The WebGL bug has been a pain, so thanks for getting onto it so quickly. In fact, thanks for all the work you've done getting Unity to...