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Hey party people! I've spent the last couple of days searching for a solution to my problem, but I couldn't solve it. I need to flip the camera...
You can expand the progress bar (or any other element) in the hierarchy and click through the children. On the right side of the UI Builder you...
Really didn't expect so many great answers in such a short time! Thank you :) @Kurt-Dekker wow thank you so much for the insights and links! So...
Hey partypeople, I was trying to find something about this for the longest time and now I decided to just ask into the round. Where do you put...
For now I'm going with a mix of both approaches until I think about something that's more elegant. If anyone wants to know: a collider+rigidbody...
Hey partypeople, I'm aware that this is not really a VR-only question, but I give it a shot. Speaking about shots... I'm having a really hard...
I'm not using OnServerAddPlayer, but custom character spawning as described here:...
Especially when one is a self-taught nut like me and I'm very thankful for people like you taking the time to explain things in a way that is...
I have a follow-up question ;) You wrote that the more complicated part is synching the hit / collision. Do you mean synching the visuals or...
Haha I really didn't expect a reply at all and certainly not that soon xD Thank you! So when people say Raycast instead of physics collision, they...
I know this is an old thread, but I'm also having trouble with bullet collision and I have a question about this. With a raycast, the collision...
Heya, did you ever have any progress with this problem? Asking for a friend...
Hey partypeople, I handled loading different game levels by spawning them like any other object, with NetworkServer.Spawn. Since I can't have...
Heya, I think you actually can do this by using the [Scene] Attribute [Scene] public string[] _levelScenes;
Thank you so much for taking the time and for giving those insights! Honestly, right now I feel like I can't thank you guys enough :)
Indeed it does, I thank you so much goldbug! I was hoping for a clean and clear solution like this. In the tooltip at OnStopClient it even says...
Thanks again Joe-Censored! I thought it's maybe bad for performance or using too much traffic if I network.spawn even "small stuff" like particle...
I made some progress, but it still doesn't work as I would want it to. I turned the Explode method into a Coroutine so I could delay the...
Thank you very much! Guess I'm gonna work around the VR-stuff right now *cries in 2D* Also, this dirty wrapper might do the trick:...
Hey partypeople, I wasn't able to find a simple and clear answer to this question. I'm working on a VR game using the Oculus plugin with Unitys...