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Hello all, I am using a custom skybox shader and is it possible to use the meta pass for the skybox so the lightbaker could use different...
I am using ASE version: 1.8.8 and unity version: 2020.3.14f1
Hello all, When i use the "Switch by face" or "Face" node amplify adds: HALF4 frag(VertexOutput IN , half ase_vface : VFACE) : SV_Target After...
Updating unity to LTS 2020 fixes this problem
I am trying to make a shader that gets box projected reflection from a reflection probe in URP. if i compile my shader it works but as soon as i...
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