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Is the UI in screen space or world space? I've only tested the PixelSnapper script with world space UI objects.
You need to use the EventSystems namespace. using UnityEngine.EventSystems; What vibrates? The camera or the UI?
I have a game where I need certain canvases to respond to input events (i.e. toggling the pause menu with the spacebar). I have generated a...
I know this is a super late reply, but I wanted to post what I ended up doing for anybody who finds this thread. For snapping word space UI...
I'm having a similar issue. How did you fix it?
I'm working on a project that allows players to skip a cutscene and immediately load the game scene if they press a Skip button. I keep the...
The Rigidbody's type should be set to Kinematic. You can also check all of the parameters under Constraints if you absolutely need the body type...
I am working on a 2D pixel art game for mobile devices and am at an absolute loss as to how I should set up the UI. I am of course using the 2D...
I've run into a couple of issues while trying to import graphics created using Inkscape. Cloned instances of an object and objects with pattern...
Is there a way to copy & paste bones without removing existing bones? I'm working with a symmetrical sprite and need to mirror the bones on each...