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I love low poly and I would love to see more! Keep it simply sam :)
Nice start! I would say make the player stick to the moving platform when riding it.
Here is a link to get started with Unity3D! I started on this tutorial and been making many games since! Good Luck
Update : I have been working on the building/crafting system. I went for a very straight forward concept of having the resources then being able...
Yes it is only me working on the project. The only help I think I will need is for the networking in the end. And I am fully aware of the...
My game Survivable is to recreate a game by taking bits, and pieces of other similar games in the genre that I like. My sole reason for this game...
Last Update: I have started on a new project, so I have uploaded this project to github so you can see my work. Hopefully it does not go to...
I created my concept of an inventory system taking things from games that I have been playing over the many years. Video Tell me what you think...
Why does the curentSelectedGameobject variable get set by LMB selection but not RMB when selecting a button?
Update: I have been working on 3 new levels and a Tutorial level. Also fixing bugs for the game for a development build that you can now test!...
Update : This one took me a while to implement. Its a trampoline/cannonball that launches the player using force to land at the target transform....
Added a more visual Update! Video of visual updates Changes : Crystals now have an explosion force and break into small little cubes. Player...
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I made a video over my small game. Tell me what you think of it so far. Leave a comment here or on the video! thank you! Video
Hey Unity forums I am currently 6 days into development. I would love to hear any feed back about what I got so far. Here is a video over the...
I have recently tryied UNET in the past 4 days and I literally cant stand it. Is there an alternative.
[MEDIA] Can I get some feed back from my small creation.
I cannot seem to find a 3D model of a "SKEE BALL machine" "Model H" Alley. I found this one...
EventSystem.current.GO.name; Does not return the name of the GameObject it returns the name of the component; Any idea why this is happening....
When setting the image position to the mouse position the image falls behind but does reach the location of the mouse. Not sure what is going on....