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Thanks, I found that's because of the navmesh agent height in the baking option is higher than the tent door
Sorry if I didn't make myself clear but you probably misunderstand me. I don't have the asset yet, just want to ask if that asset can achieve...
Thanks for your reply. My concern about the serialization is serialize the reference to a Json file or something like a Player save. If use Api...
There's a tent, but due to the mesh collider, the navmesh inside the tent is cut from out side, so there's no way in there. Could it be correct?...
Hi there, want to know the way to access database created by this asset using script, is it using Resources.Load or what else? And if this...
The system looks cool and the ECS data oriented design is kinda exciting. I am just curious what's the current state of the development and is...
In the example it says no procedual spine generation, what does that mean? Is it possible generate mesh arrow moving in curve from one object to...
I have set up a locomotion with a 2d freeform blend tree, several walk animation and a run animation, the animation is from mixiamo, it looks fine...
I had some issue as yours, but when recently found a new issue is that the pivot position of the animator, which is a blue point when gizmo turned...
hi there, I'm having some issue coupling navigation with root motion, tried to search the internet but find very few information besides the doc....
using 2018.3 too, change point light render mode to important works for me
Thanks, tried your method, no flickering, but the shadow dones't move smoothly if the shadow is long. Anyway to fix?
Thanks, it does has something to do with that, adjust the shadow settings it looks better. But I want to implement a simple day and night, and a...
Is setup wrong? Is there anyway to avoid this? Thanks!
Have a TextMeshPro UGUI inside a ScrollRect, want that before new text added to the TextMeshPro UGUI, scroll the text already in the TextMeshPro...
Hi there, the shader looks very cool. Just wander dose this shader work with real low poly mesh? Tried some shader with low poly style mesh and...
Get very interested in Goap AI after watching the video on youtube, want to try to implement something like that in unity. The speaker says the...
Use many nest scriptable object and nested in scriptable object, found that when call Resources.FindObjectsOfTypeAll sometimes it didn't return...
Found this https://gist.github.com/tomkail/ba4136e6aa990f4dc94e0d39ec6a058c
I used many scriptable object in the game, and most text in TMP is generated from the scriptable object name, serialized field and method like...