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I know it's not exactly material property blocks for UI, but if your goal is to have a UI material instance which does not effect the original...
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Okay, so I think I've solved the issue simply by setting all of my Cinemachine Virtual cameras' Standby Update modes to 'Never'. I think with the...
I started making a bug report and created a new stripped-down scene where I put an example character and copy-pasted my problematic Cinemachine...
Update: I've been recording my build a bit so I can edit a small trailer for my Steam page. The problem with the jittery top-half of the rig seems...
The build definitely makes it smoother, but the difference between the top half and the bottom half is still noticeable. I would say it's good...
Hello, I have a 3rd person character with a Cinemachine FreeLook camera, which combines 3 rigs into a more complex camera control system. I have a...
Okay after some more searching I FINALLY figured out the issue. Assuming you are using Blender, you will need to do the thing shown in this...
Randomly started happening to me today when trying to export new characters for my game. My main character model I created a few months ago...
@uzisho your solution did not work for me. Really disappointed in Unity with this. I can't believe it's been known about for months and the...
Could you share your final shader code and how you went about adding it to the Forward Renderer Data? I'm having trouble with it.